Video games have always been built on the same fundamental architecture: a game engine renders pre-designed assets according to hand-coded rules. Decart is betting that architecture is about to become optional. Founded in 2023, the Israeli startup became its country's first-ever AI unicorn by building a model that generates a playable game world in real time, frame by frame, with no traditional engine underneath it at all.
Oasis: A Game Engine Made of Predictions
Decart's flagship product, Oasis, is described in the report as the world's first interactive AI model capable of generating a game world frame by frame in real time. That's a categorically different approach from how every commercial video game has ever worked — instead of a human-designed engine rendering pre-built assets, the AI model itself predicts what the next frame of gameplay should look like based on player input, effectively replacing the entire rendering and logic pipeline.
The adoption numbers suggest the novelty translated into real engagement rather than just curiosity: Oasis attracted 1 million users within days of its launch — a rapid uptake curve for a genuinely unfamiliar product category with no direct precedent for users to compare it against.
Mirage: Real-Time Style Transfer for Any Game or Video
Decart's second flagship product, Mirage, tackles a different but related problem: letting users change the visual style of any existing game or video in real time, purely through a text prompt. In practice, that means a streamer could turn any game they're playing into an anime-style rendering, or a cyberpunk aesthetic, without any manual editing or post-production work. For a streaming and content creation economy that thrives on novelty and visual differentiation, that's a genuinely new creative lever.
The Technical Edge Behind Real-Time Performance
None of this works without solving a hard technical constraint: real-time AI generation is normally extremely GPU-intensive, and lag is fatal to the experience of playing or watching a game. Decart's key differentiator is a proprietary inference engine specifically built to sharply reduce GPU requirements while maintaining lag-free performance — the kind of unglamorous infrastructure work that determines whether a flashy demo can actually ship as a usable product.
The Ambition: Compete With Netflix, TikTok, and YouTube
Decart's founders aren't positioning the company as a niche gaming tool. Their stated ambition is to build "the next app that a billion people install," putting Decart in direct competition with entertainment platforms like Netflix, TikTok, and YouTube rather than with traditional game studios. That's an extraordinarily large claim for a two-year-old company, but it reflects a genuine belief that real-time generative video — not just for games, but as a new medium of interactive entertainment — could be as culturally significant as short-form video was in the 2010s.
Israel's First AI Unicorn
Beyond the product itself, Decart's rise carries symbolic weight for Israel's tech ecosystem: reaching a $3.1 billion valuation in less than a year made it the country's first-ever AI unicorn, a milestone that signals Israel's deep bench of technical talent — long known for cybersecurity and defense tech — is now producing category-defining consumer AI companies as well.
FAQ
What is Decart's main product? Oasis, the world's first interactive AI model generating a game world frame-by-frame in real time, replacing a traditional game engine.
What does Mirage do? Lets users change the visual style of any game or video in real time through a text prompt, without editing.
How much is Decart worth? $3.1 billion, reached less than a year after the company's founding in 2023.
Why is Decart historically significant? It became Israel's first-ever AI unicorn.
Source: CrackTheDeck Research.