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High Tech Series A Founded 2017

MatataLab

MatataLab, now operating as MatataStudio, is an education technology company that develops coding robots, AI products, and digital microscopes for children and teenagers aged 3-18, providing STEAM learning solutions for the K-12 education stage. The company's product portfolio includes hands-on coding solutions and visual coding solutions. The Coding Set Pro allows kids aged 4 and up to develop cognitive abilities…

📍 Shenzhen, China · Consumer Robotics,

Funding snapshot

Last roundSeries A
Amount$4M
Date13 November 2019
Total raised$4M
Team size19

About

MatataLab, now operating as MatataStudio, is an education technology company that develops coding robots, AI products, and digital microscopes for children and teenagers aged 3-18, providing STEAM learning solutions for the K-12 education stage. The company's product portfolio includes hands-on coding solutions and visual coding solutions. The Coding Set Pro allows kids aged 4 and up to develop cognitive abilities and learn coding skills using physical coding blocks that control a robot car through coding algorithms, with a screenless, words-free educational approach. The Command Tower uses image recognition to tell the MatataBot robot where to go, while the Control Board provides blocks for programming. Tale-Bot Pro is a robot for Pre-K and above that can walk, draw, sing, dance, speak, and record, with interactive maps supporting 10 languages. VinciBot, for grades 3 and above, teaches computer science and STEAM subjects through block-based programming using MatataCode software. The company also offers add-ons including Musician, Artist, Sensor, and Animation modules. In 2023, MatataStudio expanded into technology exploration with digital microscope products including the MX2-AS with dual light sources and continuous zoom, and the MT3-4 with 7-inch LCD and 5MP clarity. The company provides teaching materials, professional development, case studies, lesson plans, and pilot programs to support educators. MatataStudio's learning approach develops creativity, concentration, communication, computational thinking, engineering thinking, and design thinking skills.

Business model

Consumer Robotics > Educational > Kids Learning > Pre-Assembled,

K-12 EdTech > B2C Learning Solutions > Coding > Activity Based Learning > Toys

Institutional investors

Future Capital South China Venture Capital Cowin Capital Kingsum Capital THG Ventures Svv

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