VictoryXR (VictoryVR) is a provider of virtual reality and augmented reality solutions for immersive learning experiences across K-12( higher education( and homeschooling( The company's product portfolio includes VXRLabs( an immersive VR platform hosting a library of hands-on labs and simulations across science( career and technical education( and social studies that runs on most major VR headsets plus Windows and Mac with multiplayer support; HoloTutor( a browser-based AI tutor offering AI lesson generation( conversational practice( AI persona interviews( and curriculum-aware queries; Global Traveler VR field trips to 100-plus destinations; and VictoryXR Simulation Labs( turnkey VR classroom bundles including 25 Meta Quest headsets( software( charging carts( and onsite setup( The company has partnered with 50-plus higher education institutions to develop digital twin metaversity campuses( and offers mixed reality learning with 3D assets( CTE courses for nursing assistant( medical assistant( carpentry( welding( robotics( drone operation( and vet tech training( and AI student teacher simulator for presentation practice( Founded in 2016 and headquartered in Davenport( United States( the company has raised $3.2M in seed funding from investors including Hartmann Capital( Juvo Ventures( Tamiami Angel Funds( and Kendall Hunt.
VictoryVR
SeedVictoryXR (VictoryVR) is a provider of virtual reality and augmented reality solutions for immersive learning experiences across K-12( higher education( and homeschooling( The company's product portfolio includes VXRLabs( an immersive VR platform hosting a library of hands-on labs and simulations across science( career and technical education( and social studies that runs on most major VR headsets plus Windows and…
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Business model
Virtual Reality > Applications > Education & Training > Education Content Platform,
Augmented Reality > Applications > Education > K 12 Learning > STEM > Learning Kits,
K-12 EdTech > B2B2C Learning Solutions > School Curriculum > Multi Subject > Activity Based Learning > AR and VR
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